Coding/Learn/dart/dart generators
Dart & Flutter Engineering Complete Course
01.Introduction & Execution Architecture
02.Syntax, Statements & Code Organization
03.Variables, Type Inference, final & const
04.Core Built-In Types: int, double, num, bool, String
05.String Interpolation, Multiline & Raw Strings
06.Operators: Arithmetic, Type Test, Ternary & Cascade
07.Conditional Branching: if, else if, else & Guards
08.Loops: standard for, for-in, while & do-while
09.Switch Statements, Switch Expressions & Exhaustiveness
10.Loop Control: break, continue & Labeled Jumps
11.Pattern Matching & Destructuring in Dart 3
12.Error Handling: try, catch, on, finally & assert
13.Functions, Return Types & Arrow Syntax (=>)
14.Named Parameters & the required Keyword
15.Optional Positional Parameters & Default Values
16.Anonymous Functions, Lambdas & typedefs
17.Lexical Scope & Stateful Closures
18.Synchronous Generators: sync* and yield
19.Lists: Fixed-Length, Growable & Index Operations
20.Sets: Unique Values & Set Theory Algebra
21.Maps: Key-Value Dictionaries & Lookups
22.Collection-if, Collection-for & Spread Operators
23.Iterables & Higher-Order Methods: map, where, fold
24.Generics: Type Parameters, Bounds & Methods
25.Classes & Objects: Members, Instance Methods & this
26.Constructors: Initializing Formals & Initializer Lists
27.Named, Redirecting & Factory Constructors
28.Const Constructors & Canonical Instance Caching
29.Getters, Setters & Private Fields (_)
30.Inheritance, Method Overriding (@override) & super
31.Abstract Classes & Method Contracts
32.Implicit Interfaces & the implements Keyword
33.Mixins: Multi-Source Composition with with & on
34.Extension Methods: Extending External APIs
35.Extension Types: Zero-Cost Inline Wrappers in Dart 3.3
36.Enhanced Enums with Fields, Methods & Patterns
37.Records: Anonymous Composite Tuples in Dart 3
38.Class Modifiers: sealed, final, base & interface
39.Sound Null Safety: Core Architecture
40.Nullable Types (Type?) & Non-Nullable Invariants
41.Null-Aware Operators: ?., ??, ??=, ?.. & ?[]
42.Null Assertion Operator (!) & Safe Invariants
43.The late Keyword: Lazy Initialization & Late Final
44.Type Promotion & Flow Analysis
45.Event Loop & Microtask Queue Architecture
46.Futures, async & await: Asynchronous Foundations
47.Future Combinators: wait, any, delayed & timeout
48.Streams: Asynchronous Data Flows & StreamControllers
49.Stream Transformers & Asynchronous Generators (async*)
50.Isolates: Multi-Core Concurrency & Isolate.run()
51.Packages & pubspec.yaml: Dependency Management
52.Libraries, Namespaces & Barrel Exports
53.Unit Testing with package:test & Matchers
54.Async Testing, Stream Tests & Fixtures
55.Effective Dart Guidelines & Linter Optimization
56.Comprehensive Dart Exercises & Algorithm Challenges
57.& Flutter Architecture Assessment & Knowledge Check
58.Capstone Project: Reactive State Machine & Stream Event Hub
59.Mastery Certification & Verified Graduate Credential
Course Certificate0%

Complete all lessons to earn

LearnSynchronous Generators: sync* and yield
18 / 59 0%
Lesson 18 of 59
5 mins read

Synchronous Generators: sync* and yield

PreviousNext Lesson
In Plain English

When you need to lazily produce a sequence of values without computing the entire list in memory upfront, Dart provides **Synchronous Generators** (`sync*`). Generator functions return an `Iterable<T>` and use the `yield` keyword to emit values one at a time as the caller requests them.

The Mental Model

"A synchronous generator is like a soft-serve ice cream dispenser: it doesn't pre-pour 100 cones into a freezer; it dispenses one fresh cone only when you pull the lever."

Deep Dive: How It Works

`sync*` Modifier: Marks the function as a synchronous generator returning `Iterable<T>`.

`yield`: Emits a single value to the consumer and pauses function execution until the next item is requested.

`yield*`: Delegates emission to another nested `Iterable` (`yield* getSubRange();`).

Lazy Evaluation: Code inside a `sync*` function does not execute until the consumer begins iterating over the returned `Iterable`.

Syntax Blueprint

Iterable<int> countUpTo(int max) sync* {
  for (var i = 1; i <= max; i++) {
    yield i; // Emits i and pauses
  }
}

Synchronous generator emitting on-demand sequence values.

PointCore Rules to Remember

Point star
Memory Efficient: Values are produced on the fly without allocating large in-memory List buffers.
Point star
Lazy Execution: Work is only performed when the caller advances the iterator.
Point star
Recursive yield*: Use `yield*` to flatten and delegate to sub-iterables seamlessly.

Common Beginner Traps & How to Fix Them

Mistake:Using `return value;` inside a `sync*` generator.

Why it happens: Generators emit values via `yield`, not `return`.

How to fix: Use `yield value;` to emit and bare `return;` to exit the generator early.

Pro Tip: Combine `sync*` generators with `.take(n)` to consume only the required head of potentially infinite mathematical sequences.

Live Interactive Example

Hit Run Code to see it live
Generating Number Sequences with sync* and yield
Python 3.12
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Output Console
Click "Run Code" to view the rendered output.
How it works: The stepRange generator yielded values 10 through 50 lazily on each loop step.

Your Turn: Micro Challenge

No pressure! Edit the starter code below and test your solution with instant feedback.

Micro Exercise

Create Countdown Generator

  • PointDefine generator `Iterable<int> countdown(int from) sync* { while (from > 0) { yield from; from--; } }`.
  • PointIn `main()`, iterate through `countdown(3)` and print each number.
1
2
Sandbox Output
Click "Run & Check" to test your solution.

Finished reading and practicing?

Mark this lesson as completed to update your course progress.

PreviousNext Lesson
Overview100 SheetLearnCertificates